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April 13, 2010

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Krysia

Ollie, I found this talk very interesting.
I think your idea about using simulations and haptics in woodwork or metalwork has a lot of scope. In my opinion, a wee bit unneccesary having a practice cutting a piece of wood, as it's not a particularly dangerous or stressful activity. (Although even in writing this, there is clear potential for pupils with additional support needs in some of the simpler tasks - I know a guy who teaches woodwork to blind children, imagine the potential for haptic simulation here!) But expanding on this, there are plenty of schools out there who don't have facilities for metal casting (or do but due to H&S pupils don't use them). Using that as an example, there is a massive amount of scope for simulation in activities where facilities aren't available or as Jonathan highlights are a stressful and potentially dangerous activity. Setting up machinary correctly, choosing the most appropriate tools and materials, planning/organising work, risk assessment/safety checks. I can almost imagine a game using a wii-mote as a MIG welding torch.

Jonathans presentation breaches into so many other 'hands-on' industries. It highlighlights the importance of multi-modal technologies for learning and training. One of the key points he made at the very end about the importance of human factors and communication. In education pupils (and teachers) are often in a very safe/calm environments, using games and simulations as a way of helping them how to learn how to deal with stress/pressures of 'real jobs' has fantastic potential.

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