On the Thursday I presented a seminar on Computer Games in Secondary Schools in the Innovation Theatre during BETT 2010.
BETT is the largest education technology show on the planet and I was delighted that so many people turned out for my presentation (it was a sell out) and was just sorry that not everyone was able to to get a seat. I promised that I would post the slides and links from the talk, so here they are:
The sides that I used during the presentation are embedded below:
Computer Games Based Learning in Schools: BETT 2010
View more presentations from Ollie Bray.
I also refereed to the following websites:
1) Introductory web links:
- Learning and Teaching Scotland (LTS) - The education agency responsible for curriculum development in Scotland
- The Consolarium - The Scottish Centre for Games Based Learning and Innovation in Education (an LTS funded project).
- Wordle – Create fantastic Word Clouds to brighten up your lessons and look at text in a different way.
2) Home Learning
I think that sometimes it is very appropriate to set children the task of playing good educational computer games as a home learning activity. Obviously, this may depend on home Internet access but in my experience many children have the Internet at home and if not then provision can be provided by other means (library, after school club etc…).
- Classic
Sim City – Useful for teaching about towns, cities and settlement.
- Ordnance
Survey Map Games – Good for homework.
- Fantasy Farmer – Manage a farm for a year
- Stop Disasters Simulator – Can you protect the world
against floods, volcanoes, earthquakes and other nasty stuff?
- Sim
Sweat Shop – What is it really like working in a sweat shop in a less
economically developed country?
- An idea for
setting web based games for homework
activities
3)Transition
I spoke about how we had successfully used the Guitar Hero as a context for learning and social interaction and children moved between primary and secondary school. A detailed description of the project can be found here and spoke more about it at this years K-12 on-line conference.
4) Contextual Hub for Learning
The Guitar Hero Project is a good example of using a commercially available computer game as a contextual hub for learning. A number of secondary schools in Scotland are currently using other games within this context.
These games include:
- Professor Layton
- Mario and Sonic at the Olympics (and winter Olympics)
- Myst
- Wild Earth African Safari
Any school games based learning strategy must include consultation with parents. During the Guitar Hero Parents Showcase at Wallyford and Whitecraig Primary school work was displayed to show the parents that both the advantages and disadvantages of games based learning had been discussed as part of the children's project.
Information was also shared on how
to set family settings on games consoles
We have done a lot of work on the use of the Nintendo DS console and how it can be used to improve levels of numeracy with young people. In particular we have used the following games:
An extended study on the impact of Dr Kawashima in schools will be published soon and you can read the executive summary on the Consolarium Blog.
We have also used a number of other resources including SUMS Maths, Buzz the Schools Quiz for the Playstation and as part of our work with the Consolarium we are doing some work with Manga High Maths in ten Scottish Schools.
6) Literacy
Games such as Endless Ocean can provide a powerful stimulus for creative writing and are really empowering for young people. Other games designed to improve your vocabulary include My Word Coach for the Nintendo DS. We are about to start and extended project on this with Drummond Community High School in Edinburgh.
The consolarium has also done some work using narrative driven computer games to encourage reading and also to act a springboard for other learning activities. Most of this work has been based around Hotel Dusk - the quality of the writing in this particular hand-held interactive detective story is excellent.
An extended article on how to use computer games to improve literacy can be found here.
8) Health
Exergaming seems to be a really big 'buzz word' at the moment. There are a number of games that encourage exercise at my school we made good use of the wii and also dance mat technology.












Very impressive presentation. I enjoyed reading and looking at your all the great resources. I do plan on investigating further. Thanks for the informative post. I will return.
blog: http://www.21centuryedtech.wordpress.com
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Posted by: Michael Gorman | January 17, 2010 at 02:12 PM
I like the idea of "My French Coach" in the classroom - never played it or seen it, however put off slightly by the claim on their website - "Playing My French Coach for 15 to 20 minutes a day is all you need to become fluent in French. " - really??
Posted by: Lynne | January 17, 2010 at 05:08 PM
@michael Thanks for the feedback Michael. I will be sure to check out your website and follow you on twitter.
@Lynne I know what you mean Lynn. But the game is very good (for the DS - the wii version is poor)
Posted by: Ollie Bray | January 17, 2010 at 10:26 PM
Love the innovation that they have done with today's games. Not only are you having fun but you are learning as well.
Posted by: SEO Los Angeles | January 18, 2010 at 08:48 AM
I looked up the reviews on amazon, we do have a wii in school but no DS, so will just need to wait until a better wii version appears.
Posted by: Lynne | January 18, 2010 at 10:06 AM